![]() The paid version of the desktop app likewise has the ability to receive data from the iFacialMocap iOS app and pass it on to software such as UnrealEngine. Supported Issues Build Platform: Windows 64bit ![]() Supported Development Platforms: Windows 64bit Module name: iFacialMocapEditor, Module type: UncookedOnly.Module name: iFacialMocap, Module type: Runtime.Receive high-performance motion capture dataĬode modules: (please include a complete list of each plugin module and its module type (landing, editor, etc.)).Paid applications are available from the Microsoft Store. In addition, if the user has an NVIDIA RTX series GPU, the webcam alone can be used to perform high-quality face tracking. The free version of the desktop application receives data from the iFacialMocap iOS application and passes it to 3D software such as UnrealEngine. The iFacialMocap desktop application is available in free and paid versions. The desktop application is available via a link on the iFacialMocap website. IFacialMocap's UnrealPlugin receives data in real time from the iFacialMocap desktop application. It also sends bone rotation and bone translation. The iFacialMocap iOS app sends more than 52 facial expression morph data. The iOS application for iFacialMocap is available at The UnrealEngine tutorial is on the following page The official website of iFacialMocap is as follows. The official version of the EULA is in English only, but we currently have a Japanese language EULA, a Korean language EULA, and a Chinese language EULA available for reference purposes. This license is free to use for learning, and for developing internal projects it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold.Ī 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD in this case, the first $1 million remains royalty-exempt. You can find out more about royalties in the Releasing products section of this FAQ. The Unreal Engine End User License Agreement is the legal document that governs your use of the Unreal Engine and describes your rights and obligations with respect to the projects you create using the engine. Contact us to inquire about a custom license for either games or non-games use. There are also options for custom licenses that can include premium support private training negotiated terms for lower royalties, no royalties, or a different basis for royalty negotiation and more.Under the standard EULA, Unreal Engine is free to use for learning, and for developing internal projects it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold. A 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD in this case, the first $1 million remains royalty-exempt.We offer a choice of licensing terms depending on your use of Unreal Engine.
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